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  1. #11
    hellodean

    i seem to remember a few months ago they said a world builder is (currently) too complicated for us to use, but it isnt yet decided what will happen.
    and there is a year or so until its released so its still possible for it to come out. even if its not shipped with the game it could be added later.

    as for the make it the same but new graphics, sorry to disappoint you but it wont happen. the new game is in development. your best bet is the modding community to extend it.
    I will go absolutely mental if they don't give us world builder.. what BS is that to say its too advanced for us to use??!? Its never stopped anyone from trying........

  2. #12
    Quote Originally Posted by fenix View Post
    I will go absolutely mental if they don't give us world builder.. what BS is that to say its too advanced for us to use??!? Its never stopped anyone from trying........
    There's been no actual word on any level editor or lack there of. That was one of the reasons for BF3. Given the framework difference, it would require a heavily modified if not completely new level editor in addition to other features. Aside from the framework needed to support an RTS, an RTS level editor is entirely different than an FPS level editor, as one of the key features in FPS level creation is the need for new meshes, and those meshes would obviously need extensive set-up to support the micro-destruction of BF3 maps (an example of this is how B2K maps have "more" destruction than other...it's no engine gimmick, it's just that the assets were better rigged for destruction). In an RTS level editor, however, unique meshes aren't explicitly needed as RTS maps are entirely "prop-oriented". Just this one example illustrates that a RTS level editor is more feasible, and any reasons from BF3 should be taken with a grain of salt.

    That doesn't mean that there aren't legit reasons if a level editor doesn't show up other than "OMG DLC BBQ", but at this stage Generals 2 should have a clean slate.
    Last edited by Harrrr; 04-11-2012 at 04:30 AM.

  3. #13
    Quote Originally Posted by Harrrr View Post
    There's been no actual word on any level editor or lack there of. That was one of the reasons for BF3.
    ah yes thats a good point, it was referring to the frostbite engine for bf3, and there was concern it might be the same for gen2.
    but your right it should be alot easier for an rts. in a way half of a strategy game is "designing/building" the map. sort of.
    -- THE JUKEBOX MUST RETURN!! -- [COLOR="#25292C" forum [COLOR="#25292C" quote

  4. #14
    if this dlc stuff comes at the expense of modding/wb tools itd greatly reduce my chances of buying this game.
    dlc as an excuse for not having custom user-made content is just sickening to me.

    the thought of them adding factions/units etc through dlc is also not very reassuring to me - if they arent going to take the multiplayer+balance seriously that seals it for me - i wont be bothering

    so far (from what we've been shown/told about the game) im honestly not convinced of their ability to deliver a good gens2 thatd be worth my money/time
    ----
    really hope they can prove me wrong though...
    Last edited by CrazyGDIfan123`; 04-12-2012 at 08:21 AM.

  5. #15
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Quote Originally Posted by CrazyGDIfan123` View Post
    if this dlc stuff comes at the expense of modding/wb tools itd greatly reduce my chances of buying this game.
    dlc as an excuse for not having custom user-made content is just sickening to me.


    the thought of them adding factions/units etc through dlc is also not very reassuring to me - if they arent going to take the multiplayer+balance seriously that seals it for me - i wont be bothering

    so far (from what we've been shown/told about the game) im honestly not convinced of their ability to deliver a good gens2 thatd be worth my money/time
    ----
    really hope they can prove me wrong though...
    RED: Oh, I doubt that that will happen. It might just take a while for a worldbuilder for this new engine to come out. I do not want to see anybody freaking out about not having the worldbuilder a few months after the game is released (Not saying that you will, of course).


    GREEN: When it comes to adding factions and units, I think that that will be singleplayer-exclusive.


    YELLOW: So far I've seen quite the opposite. I am very much anticipating this game.
    Last edited by =LEVIATHEN=; 04-12-2012 at 09:18 PM.

  6. #16
    you can find plenty of mod released here (and follow other promising mods in development) that will enhance your C&C generals 1 experience in ways EA can not even dream of, not saying EA is stupid or anything like that, is just that soulless ppl cant dream

    http://www.moddb.com/games/cc-generals-zero-hour/mods

    on a serious note, u said it your self woutva Generals is about a decade old, and its game engine wasnt that great to begin with, next to many other game engines used for other RTS tittles out there Generals's (sage i think) is too limited for all the stuff that developers want to put in a C&C tittle of today.

  7. #17
    Quote Originally Posted by CrazyGDIfan123` View Post
    if this dlc stuff comes at the expense of modding/wb tools itd greatly reduce my chances of buying this game.
    dlc as an excuse for not having custom user-made content is just sickening to me.

    the thought of them adding factions/units etc through dlc is also not very reassuring to me - if they arent going to take the multiplayer+balance seriously that seals it for me - i wont be bothering

    so far (from what we've been shown/told about the game) im honestly not convinced of their ability to deliver a good gens2 thatd be worth my money/time
    ----
    really hope they can prove me wrong though...
    -I dont think they have showed enough to reach that conclusion, glass half empty much?

  8. #18
    i have plenty of reasons to arrive at that conclusion tbh

    - for mod tools:
    other frostbite2 games dont have them + DLC kinda makes more sense when theres no mods... otherwise people could just create the DLC content for free. This is different from an expansion pack which packs a lot more content. if someone were to completely build a TW mod with all of KW's features itd be an arduous task, whereas DLC individual factions/units would be a lot easier and tempting for modders to re-make.

    - multiplayer/balance experience:
    how experienced is this team at even creating rts's? im sure the old team gained a lot of valuable insight into what makes a 'good' game as they progressed from tw to cnc4. The current dev team doesnt really have much left over from the previous team that they can learn from... theyre practically throwing all that valuable rts experience out the window.

    - the flashy cutscenes are all well and good, but regardless of how much it says about the time/effort theyre putting into crafting the actual gameplay... its still not very reassuring to me that they can deliver a solid gameplay experience rather than a purely flashy all-show-no-go product. this is a very premature assumption i agree, but combined with the other reasons above, i really cant put any amount of faith in their ability.

  9. #19
    oh darn it CrazyGDIfan123 when u put it that way it makes sense, u bringing me down though, im in a lousy mood now T~T
    Last edited by easimon1812; 04-13-2012 at 01:05 AM.

  10. #20
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Quote Originally Posted by CrazyGDIfan123` View Post
    i have plenty of reasons to arrive at that conclusion tbh

    - for mod tools:
    other frostbite2 games dont have them + DLC kinda makes more sense when theres no mods... otherwise people could just create the DLC content for free. This is different from an expansion pack which packs a lot more content. if someone were to completely build a TW mod with all of KW's features itd be an arduous task, whereas DLC individual factions/units would be a lot easier and tempting for modders to re-make.


    - multiplayer/balance experience:
    how experienced is this team at even creating rts's? im sure the old team gained a lot of valuable insight into what makes a 'good' game as they progressed from tw to cnc4. The current dev team doesnt really have much left over from the previous team that they can learn from... theyre practically throwing all that valuable rts experience out the window.


    - the flashy cutscenes are all well and good, but regardless of how much it says about the time/effort theyre putting into crafting the actual gameplay... its still not very reassuring to me that they can deliver a solid gameplay experience rather than a purely flashy all-show-no-go product. this is a very premature assumption i agree, but combined with the other reasons above, i really cant put any amount of faith in their ability.
    Well, I'm not very convinced.

    RED: That is a good point, but many modders often create units of their own, and sometimes even storylines of their own.
    To be honest, I think it would encourage more creative mods.


    ORANGE: For one thing, I think much -- or at least some -- of the old team has been re-recruited into the BWV team. They can give insight. For another thing, I think that you can gain valuable insight enough just by listening to the fans (which they have been doing) and looking back at the past games, which is pretty easy to do (and I'm sure they have done that).


    YELLOW: So far, what they've revealed is that the gameplay will match what we've been asking for. We do not yet know anything more, so we can't really make a proper judgement. Especially off of flashy cutscenes.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.