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  1. #1
    Master Sergeant Stygs's Avatar
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    Feb 2011
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    Flying infantry bug

    Recently I tried to make a infantry squad that can fly by default, but ran into a problem


    (ignore the placeholder grafics)

    Some of the drone in the squad dont appear at the right altitude - they appear at random levels and only after moving the squad around for a while they start to jump to the correct positions.

    I suspect its a locomotor problem, but I have no idea what exactly the cause is. Any suggestions?


    Code:
    	<LocomotorTemplate
    		id="ShrikeLocomotor"
    		Surfaces="AIR"
    		TurnTimeSeconds="0.5s"
    		TurnTimeDamagedSeconds="0.5s"
    		FastTurnRadius="9.0"
    		SlowTurnRadius="1.0"
    		AccelerationSeconds="0.21s"
    		FormationPriority="NO_FORMATION"
    		AirborneTargetingHeight="30"
    		BrakingSeconds="0.21s"
    		MinTurnSpeed="0%"
    		BehaviorZ="SURFACE_RELATIVE_HEIGHT"
    		Appearance="TWO_LEGS"
    		PreferredHeight="90"
    		CanMoveBackward="false"
    		/>
    
    	<LocomotorTemplate
    		id="ShrikeSquadLocomotor"
    		Surfaces="AIR"
    		TurnTimeSeconds="2.0s"
    		TurnTimeDamagedSeconds="2.0s"
    		FastTurnRadius="33.0"
    		SlowTurnRadius="33.0"
    		FormationPriority="NO_FORMATION"
    		WaitForFormation="true"
    		AirborneTargetingHeight="30"
    		AccelerationSeconds="0.5s"
    		BrakingSeconds="0.1s"
    		MinTurnSpeed="100%"
    		CanMoveBackward="false"
    		BehaviorZ="SURFACE_RELATIVE_HEIGHT"
    		Appearance="WINGS"
    		CirclingRadius="50"
    		PreferredHeight="90"
    		MaxTurnWithoutReform="45d"
    		/>
    Last edited by Stygs; 04-23-2012 at 11:27 PM.

  2. #2
    increase the drone member flying speeds (in the gameobject) significantly - id suggest like 50% more than the squad flying speed

    this is actually what causes the shadow team bugs (random flying altitudes + refusing to shoot etc) in kw 1.02... they buffed shadow speeds but messed up that necessary speed difference between the squad and members

  3. #3
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by CrazyGDIfan123` View Post
    increase the drone member flying speeds (in the gameobject) significantly - id suggest like 50% more than the squad flying speed

    this is actually what causes the shadow team bugs (random flying altitudes + refusing to shoot etc) in kw 1.02... they buffed shadow speeds but messed up that necessary speed difference between the squad and members
    I concur, this is the most likely cause of the issue.

    Should make the Squad Member Speed faster than the Squad Speed.

    On another note, I see you added another 'Tiberium' Scrin unit for them Aliens.

    Though Im Not sure if I like to see that Zerg Camo...

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  4. #4
    Master Sergeant Stygs's Avatar
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    As far as I can see, both of you are saying the same - the members should be fast than the squad :P

    But thats allready the case - I just increased the member speed again to see if it changes, but still the same problem.
    However, the position itself seems to be fine - its the altitude that the problem.
    And the more I look at it, the more I get the feeling its allways the same drones that are having the problem...


    @ cgf123
    the shadows are another reason why I would like to have that bug fixed ^^



    On another note, I see you added another 'Tiberium' Scrin unit for them Aliens.

    Though Im Not sure if I like to see that Zerg Camo...
    Well, placeholder grafics :P (I think the drone is even used as a projectile for the Scrin Scourge)
    I only remembered the "Tiberium" Shrikes after I put the unit in the game... and dammit, it getting harder and harder to find any reliable infos to Tiberium...

    I might evn remove the whole unit again - the more I think about it, the more I am convinced that Scrin dont really need such a drone
    Last edited by Stygs; 04-24-2012 at 07:38 PM.

  5. #5
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by Stygs View Post

    I might evn remove the whole unit again - the more I think about it, the more I am convinced that Scrin dont really need such a drone
    Why not? Flying suicide Drones are awesome!!! :P

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

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