Currently I'm creating a mission, in which the enemy AI, which is Nod, is supposed to get their hands on Liquid Tiberium Bomb and also launch it.
The scripting currently looks like this:
Script 1
Script 2Code:*** IF *** Player 'Player' has units in area 'Base area 2'. *** THEN *** Player 'Enemy' set Special power 'SpecialPowerGDINuclearMissile' availability to Special power availability 'Available'. Set timer 'Fire Tiberium missile' to expire in 3.00 seconds.
And at the point where the enemy is supposed to fire the missile, the game crashes, lol. So I take it that the C&C3 AI isn't coded to fire Liquid Tiberium Missile? Or is it? Anyone know what could be done? Should the AI be GDI instead?Code:*** IF *** Timer 'Fire Tiberium missile' has expired. *** THEN *** Player 'Enemy' fires Special power 'SpecialPowerGDINuclearMissile' at Waypoint 'Player base'.

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