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  1. #1
    Major CnC_Fin's Avatar
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    Feb 2011
    Location
    Blue Zone B-1 / Finland
    Posts
    1,391

    AI's Liquid Tiberium Bomb

    Currently I'm creating a mission, in which the enemy AI, which is Nod, is supposed to get their hands on Liquid Tiberium Bomb and also launch it.
    The scripting currently looks like this:

    Script 1
    Code:
    *** IF ***
         Player 'Player' has units in  area 'Base area 2'.
    *** THEN ***
       Player 'Enemy' set Special power 'SpecialPowerGDINuclearMissile' availability to Special power availability 'Available'.
      Set timer 'Fire Tiberium missile' to expire in 3.00 seconds.
    Script 2
    Code:
    *** IF ***
        Timer 'Fire Tiberium missile' has expired.
    *** THEN ***
       Player 'Enemy' fires Special power 'SpecialPowerGDINuclearMissile' at Waypoint 'Player base'.
    And at the point where the enemy is supposed to fire the missile, the game crashes, lol. So I take it that the C&C3 AI isn't coded to fire Liquid Tiberium Missile? Or is it? Anyone know what could be done? Should the AI be GDI instead?

  2. #2
    Brigadier General Commander32's Avatar
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    Feb 2011
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    LV, NV, USA
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    4,114
    I think the only way to do it is like by modding, where you edit the AI to use the bomb like with any other new support power.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  3. #3
    Sergeant Splat's Avatar
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    Jun 2011
    Location
    Australia
    Posts
    78
    Im actually thinking you need to approch this slightly differently.
    It is not a player ability which is why the crash i suspect.
    I stringly suggest you try Unit use commandbutton ability on waypoint instead.

  4. #4
    Lieutenant Colonel Lauren's Avatar
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    Feb 2011
    Posts
    1,620
    You might want to look if that power has a cooldown and if true the cooldown isn't active (or just set the time to 0). The crash could be because you tell the AI to fire a power that is in cooldown.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.