
Originally Posted by
Victimizer
Realism is relative. The notion that games like Quake, unreal and renegade are not less arcadey or unrealistic than Crysis or MW is preposterous. At least in crysis and modern warfare the gameplay has some resemblance to realistic combat. In Crysis, the super-human element is explained away with the nano-suit, which is implausible but possible technology some time in the future (although far more distant than Crysis depicts, but then again, they have non-human technology to explain that away too).
MW2's arcadishness is largely explained by its game mode, which incentivises nonhuman recklessness, and some other features like the lack of recoil, the tiny maps, the lack of tiredness, and so on and so forth. But even with its myriad of bad features, MW has a far greater resemblance to reality than Renegade. MW could be made very realistic with only relatively slight adjustments. The same is largely true of BF series.
Oh sure, I could bring up ARMA, or rather, my favorite, the Project Reality mod for BF2. I could definitely play a Renegade with Project reality gameplay: stealth tanks would be hilariously awesome. Base defenses like teslas, though, would probably be leveled easily.
Yeah, whatever, a bonobo ape could figure that stuff out if you give him enough time and treats as a reward.
The action is brainless: i.e. divorced from reality. Games like MW might have a love and hate relationship with reality, but Arcade FPS games like Unreal are no longer in a relationship with it.
I don't care what they like: I was just expressing the view that they should upgrade the FPS experience. It would have the positive effect of attracting players who have played modern FPS games and do not like *downgrade*. Because that's what renegade gameplay is, its a massive DOWNGRADE relative to other FPS games. Nostalgia is powerful, but not sufficient on its own.