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  1. #11
    Master Sergeant
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    Quote Originally Posted by Bobug View Post
    Thats a brilliant idea for a games mode!

    Also, building on the collatoral damage/punish/reward aspect, how about a system where the more civilian casualties or structural damage the EU/URTF causes, the more liekly civilians are to revolt and join the GLA, giving the GLA a bigger income, a sight range from "angry civilians", an ability to recruit a number of civilian units and arm them as militia, or angry mobs of civvies armed with molotovs, pistols, AKs, and IEDs?

    Would make the EU/URTF have to think about where to strike, and how. Because going in all guns blazing or carpet bombing an area, or making a raid on a family home would cause the civilian population to become angry with the "infidels". Exactly how soldiers and military police working in places like Iraq and Afgahnistan are now.
    Exactly what I had in mind more or less. The GLA recruitment would work like this:


    Gain prominence with successful operation against the enemy --> more recruits --> establish more hideouts to house them

    Hideouts would be a sort of pop-limit (but a soft one). The occupiers would have to find these hideouts from among the civilian houses. It would be a sort of whack-a-mole in that sense, but they can't just raid at random any house they want, as this will create more recruits for the GLA, but they'll have to capture enemy operatives, interrogate and based on that intel, raid the buildings being used by the GLA. Hideouts would be not be as important as weapon stashes however.

    Weapon stashes, the production buildings, would be much harder to replace for the GLA. Thus concealing them well and hiding the traffic in and out from these stashes would be important for the GLA player.

    Perhaps the GLA would could also use mosques for their operations. Holy sites would be inaccessible to the enemy, but could only be used as temporary sanctuaries.

    Also, perhaps the GLA could farm narcotics in the countryside and smuggle them across the border (outside the map through border crossing points) for income. This would be their main source of income and they would use that to buy weapons (new weapon stashes and money for new units).

    GLA economy would look like this:

    resources:

    manpower
    cash
    popular support (provided by the success of your operations and the mistakes of your enemy)

    "base assets"

    hideouts (provide manpower)
    farms (provide cash through narcotics)
    weapon stashes (production)
    Last edited by Victimizer; 06-02-2012 at 04:47 PM.

  2. #12
    Personally, I still think it would be necessary to give both sides some freedom and leeway. Forcing the 'good guys' to be careful and precise is like a continuous round peg to round hole deal...RTS players generally like some-sort of freedom to move around a bit. That methodology should be encouraged through rewards/punishments but there should also be the ability to successfully perform a scorched-earth policy...IF...the player is extremely swift and a decisive.

    By design the GLA is more flexible in this game-mode and would absolutely be the most popular choice by players, and that I believe may cause a problem. This is why I'm very insistent on giving the EU/URTF some sort of lee way to be successful other than the long-drawn-out process of investigate, infiltrate, and perform very small-scale raids while showing the uppmost restraint. This differs from other types of attack/defend game mods as it seemingly severely handcuffs the EU/URTF player. IMO the GLA in the insurgency game-mode has the flexibility to fail and/or perform tactics, fluidity, and the appeal to the more 'sadistic' side of gamers, which is why I'm envisioning those who want to play GLA will far outnumber those wanting to play EU/URTF.

  3. #13
    Private Jatgiuac's Avatar
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    So far, This is one of the best idea I have ever seen. But as for the GLA could farm narcotics in the countryside and smuggle them across the border (outside the map through border crossing points)... Would the EU/URTF able to cross the borders too?
    And whats are the victory condition for EU/URTF?
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  4. #14
    Master Sergeant
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    The EU/URTF factions could hurt GLA economy by destroying farms and stopping the smugglers.

    I still think it would be necessary to give both sides some freedom and leeway.
    Leeway, of course. The EU/URTF could risk some collateral damage (and such would be bound to happen anyway) if they think that its worth it (e.g. if the action actually results in a GLA weapon stash being busted ). But the point is that the EU/URTF should not be able to just level every civilian building in order to destroy the hidden weapon stashes/hideouts.

    In the countryside, where there's less civies to worry about, more violent methods like artillery could be employed. The GLA would have to use the terrain extra-sneakily.
    Last edited by Victimizer; 06-03-2012 at 09:37 PM.

  5. #15
    Sergeant robinson01's Avatar
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    Yeah, more civilian buildings destroyed, easier for GLA to recruit.
    Quote Originally Posted by AgmLauncher View Post
    Please no.... no more 3rd faction threads. I... just... *cuts himself*

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.