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  1. #1

    How to save C&C4.

    I've already posted some ideas in the Where C&C 4 wen't wrong? Thread but I'm starting this Thread to ask your opinions of them.

    Quote Originally Posted by Volkov_mk3 View Post
    C&C4 is a good game. Just not a good C&C game.

    2 simple steps can be taken to remedy this.

    Remove (or at the very lest expand) the population cap.

    Mod the Idris landing pads(the spots you get tiberium crystals) so that they work like the ore nodes from Red Alert 3

  2. #2
    Captain Incia's Avatar
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    Quote Originally Posted by Volkov_mk3 View Post
    I've already posted some ideas in the Where C&C 4 wen't wrong? Thread but I'm starting this Thread to ask your opinions of them.
    Sorry to say this but those two 'issues' are the least issues in C&C 4 to be honest. Tib fighting is currently the meta-game and only really fun part about it, tib deny and detonation and harvesting is the only action still in-game which has skill and micro.

    Bigger pop-cap would just add spam, so not sure what that would make the game better, it would make it worse.


    A patch fixing bugs and current balance would save the game for me.

  3. #3
    Lieutenant Revanchist's Avatar
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    To fix C&C4, it needs to be remade.

    Start completely over. New story, new units (new name. Tiberian Twilight was always a dumb name) new game mechanics.

    Pick up where C&C 3 left off. Nod is ravaged, GDI is rebuilding. Then the Scrin come in full force. The Others show up and give GDI the tech to blow the Threshold tower. This is when Nod reveals that they're not nearly so ravaged as they led GDI to believe and launch a campaign to stop GDI from blowing the tower.



    Cake is a lie. There is only Pudding.
    Through Pudding I gain Calories.
    Through Calories I gain Weight.
    Through Weight I gain Girth.
    Through Girth my Belt is Broken.
    Dessert shall free me.

  4. #4
    Quote Originally Posted by Revanchist View Post
    To fix C&C4, it needs to be remade.

    Start completely over. New story, new units (new name. Tiberian Twilight was always a dumb name) new game mechanics.

    Pick up where C&C 3 left off. Nod is ravaged, GDI is rebuilding. Then the Scrin come in full force. The Others show up and give GDI the tech to blow the Threshold tower. This is when Nod reveals that they're not nearly so ravaged as they led GDI to believe and launch a campaign to stop GDI from blowing the tower.
    If you're setting it up to have NOD be "not nearly so ravaged as they led GDI to believe" have it pick up after Kane's Wrath. Kane probably originally intended LEGION & The Marked of Kane to be ready in time to fight the Scrin anyway.

  5. #5
    Lieutenant Revanchist's Avatar
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    I have Kane's Wrath, but not long after I started the campaign, my computer started giving me a white screen whenever I tried to play it, and I only just recently found the problem, so I'm not sure exactly WHAT happens in Kane's Wrath.

    I'll find out fairly soon, though.



    Cake is a lie. There is only Pudding.
    Through Pudding I gain Calories.
    Through Calories I gain Weight.
    Through Weight I gain Girth.
    Through Girth my Belt is Broken.
    Dessert shall free me.

  6. #6
    Major Zocom7's Avatar
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    C&C4 can only be saved if it has an offline patch unless players are playing multiplayer.

  7. #7
    Master Sergeant City17Citizen's Avatar
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    Quote Originally Posted by Volkov_mk3 View Post
    I've already posted some ideas in the Where C&C 4 wen't wrong? Thread but I'm starting this Thread to ask your opinions of them.
    CnC 4 is the kind of game where unit cap suppose to be. Thats why you have decomission button available. If u have wrong counter you just make transition by using it.

    Removing unit cap could cause some sharp imbalances as well, I guess.
    If that was the case, I would for example play Nod Defense Class and spam tens of reckoners stuffed with slaves, high confessors, some other units, and make them heroic by selling bunkers. Imagine that only four of such upgraded Reckoners are capable of breaking through strongest defenses.

    It just doesnt make sense.


    Btw, I wish there is 'tip of the week' about how to counter those pesky devils.

  8. #8
    Quote Originally Posted by City17Citizen View Post
    Removing unit cap could cause some sharp imbalances as well, I guess.
    If that was the case, I would for example play Nod Defense Class and spam tens of reckoners stuffed with slaves, high confessors, some other units, and make them heroic by selling bunkers. Imagine that only four of such upgraded Reckoners are capable of breaking through strongest defenses.

    It just doesnt make sense.


    Btw, I wish there is 'tip of the week' about how to counter those pesky devils.
    - Cast a Status Reboot over them and hit hard on one of the Reckoners.
    - Use GDI Defense's "Stasis Shield" to grab two of the Reckoners and then start killing the lone one.

    Try watching the three replays here. They're a bit old but it should work or at least give you an idea on how to face them.
    http://i80.photobucket.com/albums/j185/Drawphase/CNC4/SGcobrasig02.png
    Hunters are OP, but the Cobras disagree
    visit gamereplays.org CNC4
    The Official C&C Merchandise Survey, click here!

  9. #9
    Master Sergeant City17Citizen's Avatar
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    Thanks

  10. #10
    Master Sergeant pinnnacle33's Avatar
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    its more simpler to create a new game with the base builing and with old concepts
    Actually in game i'm known as `pinnacle33' (just to let you know)

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