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  1. #1
    Brigadier General Commander32's Avatar
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    Feb 2011
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    LV, NV, USA
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    4,114

    About stealths..

    Something always bothers me when it comes to stealth's

    I noticed that they don't immediately reach full Opacity when uncloaking.

    Is there any way to make em do so? Like in TWA the stealth units do but not sure how its done code wise......

    Some hints would be nice!!! If I have to tinkle with the unit model for it to work I can...

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  2. #2
    Take the Opacity Min and Max to 100% and updateperiod="2.0"

    Hopefully that will work

    <InvisibilityUpdate
    id="ModuleTag_Invisibility_Intrinsic"
    UpdatePeriod="0.1s"
    OpacityMin="30%"
    OpacityMax="100%"
    Options="STARTS_ACTIVE">
    <InvisibilityNugget
    ForbiddenConditions="REALLYDAMAGED"
    EnteringStealthFX="FX_NODStealthTransitionOn"
    LeavingStealthFX="FX_NODStealthTransitionOff"
    ForbiddenStatus="IS_FIRING_WEAPON" />
    </InvisibilityUpdate>

  3. #3
    Brigadier General Commander32's Avatar
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    It diddn't really work.... :/

    Poop...
    Last edited by Commander32; 05-24-2012 at 01:21 PM.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  4. #4
    Master Sergeant Stygs's Avatar
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    Feb 2011
    Posts
    187
    I dont think it works in TWA either, its just harder to notice.

    UpdatePeriod="0.5s"
    OpacityMin="40%"
    OpacityMax="70%"
    These settings are used for units that have no special shader when cloaked (sniper, commando, units affected by cloaking fields) while Stealth Tank & Vertigo have both values at 100%.
    I cant remeber why, but I asume it has something to do which the distortion shader they use when stealthed.

  5. #5
    Brigadier General Commander32's Avatar
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    Feb 2011
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    LV, NV, USA
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    Ok, thanks for that, I got it to work...

    Just one more question though

    How do you make that special Stealth Distortion Effect Texture?

    I already have this new stealth unit ready but I have no idea on how to replicate stealth textured meshes.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.