Page 3 of 3 FirstFirst 123
Results 21 to 28 of 28
  1. #21
    Moderator CNCGeek101's Avatar
    Join Date
    Feb 2011
    Location
    Maine
    Posts
    2,177
    a little far reaching assumption don't ya think?..........................

  2. #22
    Master Sergeant Plasticz's Avatar
    Join Date
    May 2011
    Location
    Australian Red Zone
    Posts
    232
    Oh look, I'm not agreeing with their assumption.
    -Plasticz, aka @Plasticcaz

    I shall await the return of Tiberium in the name of Kane! KANE LIVES IN DEATH!

    Favourite C&C: Tiberian Sun

  3. #23
    Moderator CNCGeek101's Avatar
    Join Date
    Feb 2011
    Location
    Maine
    Posts
    2,177
    Reviving Tiberium development especially for a new company within EA wouldn't be wise. Too much time has passed since Tiberium was cancelled and reviving it now would just be a waste of resources.

  4. #24
    Master Sergeant D3preda7ion's Avatar
    Join Date
    Feb 2011
    Posts
    141
    Quote Originally Posted by CNCGeek101 View Post
    Reviving Tiberium development especially for a new company within EA would be wise. Just enough time has passed since Tiberium was cancelled and reviving it now would be an ingenious use of resources.
    corrected

  5. #25
    Quote Originally Posted by CNCGeek101 View Post
    Reviving Tiberium development especially for a new company within EA wouldn't be wise. Too much time has passed since Tiberium was cancelled and reviving it now would just be a waste of resources.
    That doesn't make a bit of sense unless you mean to continue using the work that had already been done? That would be a waste of resources, yes because that game looked awful.

  6. #26
    Lieutenant Colonel Golan2781's Avatar
    Join Date
    Feb 2011
    Posts
    2,255
    Even if it didn't back then, it'd be horribly outdated now. On top, finishing someone else's work is about the most frustrating things a game developer can do - it doesn't bode well for the quality of a game.

  7. #27
    Moderator CNCGeek101's Avatar
    Join Date
    Feb 2011
    Location
    Maine
    Posts
    2,177
    Quote Originally Posted by Golan2781 View Post
    Even if it didn't back then, it'd be horribly outdated now. On top, finishing someone else's work is about the most frustrating things a game developer can do - it doesn't bode well for the quality of a game.
    Yeah look how Duke Nukem Forever turned out in the end. DNF had some fun bits in it but the solo DLC was a lot better.

  8. #28
    Master Sergeant GDICanuck's Avatar
    Join Date
    May 2011
    Posts
    100
    Curses. Why does zooming in make it even blurrier? It never does that on CSI Miami.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.