Given that you used Case's team system as an example of 5v5 team rankings, I'd exepct to see where they utilized it in a 5v5 atmosphere. If not, it's irrelevant.
Or they could not, which makes those wins for that team irrelavent given that players can attempt to play with another 4 people they already played with. That's why there's going to be a minefield of abandoned teams left to rot regardless of the quality wins simply because you're dealing with 4 other schedules.It's not stuffed with irrelevant teams, for those same 5 players could play again one day and often will if each player plays lots. Active players are thus rewarded and find their team of 5 players they like playing with most.
Active players are ONLY rewarded if they find a consistent team, and not because they're active. Completely different.
Again, you're dodging the roster pool. Basketball has a roster of 15 players but is purely 5 on 5, and teams are ranked based on group performance. Since individual stats do not count, why are you avoiding discussing this system?Since this is team play of 5v5 on big maps, they should be 5v5 rankings, not individual. Let individual rankings be for 1v1 and 5v5 be ranked per team.


