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  1. #11
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by bladexj View Post
    They said:
    “It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.”
    What a poor excuse, the modding community do indeed have from high end modders that are pretty much like Game Devs that make games for a hobby.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  2. #12
    Lieutenant Colonel Golan2781's Avatar
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    People chickened out when they had to "learn" windows batch and XML; a complicated framework reducing the number of users is a very real problem for such a work intensive goody.

  3. #13
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by Golan2781 View Post
    People chickened out when they had to "learn" windows batch and XML; a complicated framework reducing the number of users is a very real problem for such a work intensive goody.
    Well there is at least one good thing about that, the ones who still want the mod nevertheless are more than likely more dedicated, more willing, and more proficient, even they are only a few...

    heck, Im willing to give it a try...
    just need to overcome the intimidation of Modern Computer Technical Programming, and indeed its scary for the newbies.

    Just need to try!!!
    Last edited by Commander32; 05-26-2012 at 10:20 PM.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  4. #14
    Lieutenant Colonel Lauren's Avatar
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    Quote Originally Posted by Commander32 View Post
    Well there is at least one good thing about that, the ones who still want the mod nevertheless are more than likely more dedicated, more willing, and more proficient, even they are only a few...

    heck, Im willing to give it a try...
    just need to overcome the intimidation of Modern Computer Technical Programming.

    Just need to try!!!
    Even the ones who were quite proficient in older games, up to Generals which is basically exactly the same but uses a custom ini format instead of xml and the customizations even bring it very close to xml. The only real differences are that you have your stuff in Tags that are <Name ...>...</Name> instead of Name ... End, even the basic schema is about the same. And that you have to compile it, which is quite easily by passing a parameter to a batch file.
    Seriously if that turns down 99% of even the ones active in previous stuff a completely new framework just isn't worth it.
    Even though I don't like it very much but I can understand why EA decided not to do a SDK for KW, Uprising, and TT.

  5. #15
    Lieutenant Colonel Golan2781's Avatar
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    Yes, the awesome skill of reading XML files is surely a guarantee that only the most divine people would partake in this exquisite truly glorious venture.

    Seriously, it was just a cut off of the lower 90%. The ones at the top were pretty unphased by it. Well, aside from the lack of a community not providing the best working conditions, that is. Or motivation.
    Anyways, people were scared of by having to use fancy text files. A FB2 modding suite would probably be a gazillion times more complicated.
    Last edited by Golan2781; 05-26-2012 at 10:46 PM.

  6. #16
    Brigadier General Commander32's Avatar
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    ok then.... getting back to the OP's post....

    Nevertheless, they are considering it, as I heard a while ago.

    Currently we can only speculate since there is no confirmation if there is no Modding tools or not.

    Quote Originally Posted by Lauren View Post
    I can understand why EA decided not to do a SDK for KW, Uprising, and TT.
    I think the reason why they didn't do for Uprising and TT is cause of the crisis they had back then in 09.

    I don't however, understand why it hasn't been done for KW, except maybe cause the CnC3 one is good enough. who knows.
    Last edited by Commander32; 05-26-2012 at 10:44 PM.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  7. #17
    Lieutenant Colonel Lauren's Avatar
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    In any of the three cases the production cost wouldn't have been justified by the small user base. I guess KW was actually considered at one point, but reading this and this round table by CNCNZ you can't do much else and go

    for most of the answers given. (Especially stuff like KW wouldn't offer much new)
    I believe it's much because of posts like these that EA didn't expand on the mod support they tried to establish.
    Additionally it was all treated as closed source. EVERYONE but a few complained about it, how it damaged modding and there are no good examples. Then they go on and say "we will never release any of our source". Also no one after the release of the TW SDK even tried to write their own (de)compiler for the format the games use. Until I done some work on WrathEd and released the first few screenshots of a modded KW people who were generally accepted as the pinnacle of this community even claimed such an attempt is futile and "impossible".

  8. #18
    Brigadier General Commander32's Avatar
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    Well, I guess people are just not willing to do it IMO.

    They really need to understand that this complexity is inevitable as the technology and programming continues to evolve.

    For you, you have my respect on showing those guys that its still possible, as long as the Force is with you.(and willpower)
    Last edited by Commander32; 05-26-2012 at 11:19 PM.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  9. #19
    Lieutenant Colonel Lauren's Avatar
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    That is correct, but as it shows people don't understand (or don't want to) and because of it Cires statements as to why there will be no SDK for Gen2 is completely reasonable.

  10. #20
    Brigadier General Commander32's Avatar
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    Indeed thats why its rather discouraging, but for now, we have no idea if there is gonna be one or not for now.

    Hopefully Cire can give us some inspiring speech or something to influence those guys to be more willing...

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.