Last edited by Gamod; 07-06-2012 at 03:27 PM.
so now were talking about it being visable but uints can move right through the wrecks.
(i seem to recall when a wreck was left in gen 1 in the few seconds it wsa there before sinking through the ground it no longer had physical obstruction to other units)
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I still prefer to have a good performing game that doesn't slow down due to the spammage of wrecks on the field.
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '
Much of this neutering can be mitigated if wreckage was only allowed on certain vehicles where other balancing rules can be utilized. Make a unit like the Battle Bus from Zero hour (which is not exactly wreckage but certainly similar enough to draw comparisons), which can be used as a bunker/cover upon destruction. Or, you will need to shove wreckage off to T2.5/T3, which would basically be further enough into the game where concerns for early-game building/rushing can be mitigated.
The mechanics of vehicle wreckage goes essentially counter-intuitive to all other destruction mechanics because it's closing off areas rather than opening areas up. This is why it's potentially very damaging if applied to all facets of early-game to late-game and why then it needs to be neutered to the point where it does nothing 'good' enough to be considered anything but an annoyance. This is where I say you have the choice: A) completely neutered and nearly pointless vehicle wreckage if applied to all stages of a vehicle-heavy game OR B) using wreckage as impactful of mechanic as it can be, but restrict it by tiers or vehicles which not only implicitly reduces numbers but opens up greater possibilities of what can be done with it.
Last edited by Harrrr; 07-08-2012 at 07:42 PM.
I think infantry cover would be much more interesting if heavy vehicles provided it while alive. That'd give a lot more control and require commanders to weight the situation more - on the one hand, you get coverage bonus, on the other you sacrifice mobility and become more vulnerable to bombardment.
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