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  1. #11
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    Quote Originally Posted by IonorRea View Post
    Special weapons like two barreled tanks are part of toy factor where player is rewarded for teching up with something that not only is powerful but also look clearly powerful without need to read unit stats, It is important part of game and as you are educated man you must already know it too (or read something about game development in order to prevent from creating abundant treads on forums).

    Have a nice day.
    Again, I point to Company of Heroes' tanks. At a glance, it's clear that they're capable of delivering (and recieving) a lot of damage. The reward for rolling one out is quite substantial. Borreh has already explained it's simply a visual change. From what I understand, the idea is to buff MBTs so they will fill of the roll of double barrel tanks.

    Quote Originally Posted by Borreh View Post
    Yeah, I also think that having too many huge tanks dimishes the "wow"-factor of themselves.
    I dunno about that. Mammoth Tanks still look pretty beastly to me.
    Last edited by Reno; 05-31-2012 at 08:57 AM.

  2. #12
    Lieutenant Colonel Borreh's Avatar
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    Quote Originally Posted by IonorRea View Post
    Units scaling is part of UI design, so infantry units are big to become clearly recognisable.
    As UI is part of gameplay, gameplay is affected by changing size ratios as well...
    All games you give as comparison have different gameplay style, so comparison with C&C Generals isn't really possible, but succesul RTS titles of same style are usualy same in unrealistic size ratios for good reason.

    Original Generals work with APCs your way, Troop Crawler require deploying troops in order to attack, Humvee have windows which allowing shooting from vehicle that is widely used also in reality and transport helicopters are also commonly used as weapon platform from which infantry uses personal weapons agains enemy...
    ZH is somewhat crazy addon where fun was priority over everything else (realism, balance) but as you know C&C i don't really need to write it, as it's nothing new for you...

    Special weapons like two barreled tanks are part of toy factor where player is rewarded for teching up with something that not only is powerful but also look clearly powerful without need to read unit stats, It is important part of game and as you are educated man you must already know it too (or read something about game development in order to prevent from creating abundant treads on forums).

    Have a nice day.
    I'll not comment on the arrogant tone of the upper message.

    For the rest:

    The games have different gameplay styles but they are still strategy games which deal with the same UI design issues, you can't just throw those examples away as "unadequate". "Succesful RTS of the same style" - Any titles?

    Besides, who tells the infantry to get smaller? You could aswell make the tanks bigger with keeping the infantry the same size it is now. It already partially hapened in C&C4, where units were much bigger than they used to be in older C&Cs.

    APCs in C&C do not work that way, because the infantry needs to be manual loaded/unloaded each time you need them to do so. Shooting from interior of vehicles limits the aim and firepower, and while in certain situations it is useful, APCs deploy infantry and support them, the infantry doesn't sit inside all the time and shoot from the very small shooting ports.

    Special weapons like two barreled tanks: Yes, they are, but they could aswell look different, it is dependent not only on the fun factor, but also on the game's visual style. C&C General's didn't have a double barreled tank as a T3 unit for US and GLA. Is it then a badly designed game?

  3. #13
    Moderator stephanovich's Avatar
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    Quote Originally Posted by Reno View Post
    Again, I point to Company of Heroes' tanks. At a glance, it's clear that they're capable of delivering (and recieving) a lot of damage. The reward for rolling one out is quite substantial. Borreh has already explained it's simply a visual change. From what I understand, the idea is to buff MBTs so they will fill of the roll of double barrel tanks.
    It's also an infantry centered game so you see very few tanks and vehicles during a game.


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  4. #14
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    I think this is a great idea , MBT (imo) be T2 weapons. Then they should have brother of simular size but more expensive and advanced. better armo , more hp , more dmg ... somehitng like that. And yes i do agree that it would be great if tanks were up to scale.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.