
Originally Posted by
IonorRea
Units scaling is part of UI design, so infantry units are big to become clearly recognisable.
As UI is part of gameplay, gameplay is affected by changing size ratios as well...
All games you give as comparison have different gameplay style, so comparison with C&C Generals isn't really possible, but succesul RTS titles of same style are usualy same in unrealistic size ratios for good reason.
Original Generals work with APCs your way, Troop Crawler require deploying troops in order to attack, Humvee have windows which allowing shooting from vehicle that is widely used also in reality and transport helicopters are also commonly used as weapon platform from which infantry uses personal weapons agains enemy...
ZH is somewhat crazy addon where fun was priority over everything else (realism, balance) but as you know C&C i don't really need to write it, as it's nothing new for you...
Special weapons like two barreled tanks are part of toy factor where player is rewarded for teching up with something that not only is powerful but also look clearly powerful without need to read unit stats, It is important part of game and as you are educated man you must already know it too (or read something about game development in order to prevent from creating abundant treads on forums).
Have a nice day.