Even though not as much time was needed to develop the game, that only speaks to how brilliant the model was which made it even more fun than any other game.
The balance was by far better than any RTS game ever made. You would know this how teams would get locked into hitting back and forth with a wide array and combination of units then slowly one side would break the barrier. I have never experienced that sort of gridlock before in any RTS game before. It was amazing!
What I have said is not personal opinion, since all those who have played C&C 4 over many hours can testify to this fact. Since you lack the experience, your judgment is impaired.
Anyway that's my que to leave as I feel like I am talking to boneheads which is killing too many of my brain cells.