The devs are here the people who decide what is worth thinking about and what is not, while we should get into critical discussion, it is far too easy to call for an esoteric "no" and try to end discussion about something that is debatable. If more than one person is liking an idea, then for me it is enough for it to be thought about.
We will get nowhere if, for example, we have two supporters, and two enemies in a discussion, and one pair will just say "you are unprofessional amateur" and shot down the discussion - And the forums are for discussion.
Besides, thinking that devs are blind and will implement every and single random flick someone will post here is just offensive to the devs. They know better what can be done from a "crazy unprofessional" idea as much as from a well-thought out one.
Come to think of it, proposing a detailed well-thought idea may be a worse thing to do than posting something "esoteric". Why? Because a well thought idea may be all to specific for implementation in a game we know almost literally nothing about. People sometimes go as far as to propose specific numbers and other details regarding very specific units or other things. The thing is, we do not know if they will be adequate at all because the game may have a completely different gameplay/unit/stuff altogether.
I think the article is going a bit too far. Games being an interactive medium, the audience is certainly part of the gamepaly experience, a so has to be taken into account. Simply taking a stance of "it's art, don't challenge it, shut up and appreciate it" is just as mindlessly limiting as camping out near a market research institute. Ultimately, a game is both a product and a work of art and ideally matches both criteria - focusing only on a single aspect should be left to indie games that are targeted at a tighter audience.
DolanGolan here. This guy really needs to relax a bit. Why not change the ending? If something is bad and the fans point it out, and it gets fixed there is no reason to fret. It's art, sure but, art is meant to be enjoyed. Art is not valuable just because it's art. [Warning, the link points to a very disturbing video].
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While all community members deserve to have their ideas heard (though not all applied), I see the reasoning behind the "don't listen to the community" statements. Since Generals 2 was announced many new members have joined the forums, some of who may not even have played a C&C before, and therefore do not know, as well as other members, what is in the best interests for the franchise.
Having said that, good community feedback is vital to the success of any franchise, not just C&C.
Originally Posted by wadprimeOriginally Posted by KodaemonOriginally Posted by sybert
C&C 4 reminds me of the debacle of Dynasty Warriors 5 to 6. 5 was such a fun hack and slash with structured mission obectives and 6 was just a tedious button pressing frenzy to kill a bunch of easy to beat bosses. Absolutely pointless and indicative of today's more incompetent game designers.
Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.