Technically yes, though it was extremely basic back then. The unlock units were basically specialist units. What I'd like to see is that you start out with a basic faction and then gradually specialize through picking exclusive upgrades - for example, a tech-tree like decision could be whether you upgrade your tanks with laser cannons, your planes with defense lases or your infantry with support laser? A unit-based decision might be to equip your EU MBT with an active defense system (like the PDL), an AA missile launcher or smoke grenade launchers for limited stealth. An EU helicopter could choose between stealth systems, long range radar or missile racks for bombardment.
There are a lot of options here. GP might be limited in number to force players to further decide what branch of their army they upgrade, or even to buy several upgrades of the same tree at increased cost.
The basic idea is that you have a common starting point without any stark imbalances (such as was the case in ZH) and that all options remain viable as you pick them depending on the situation, not by "what's best" every time.
i dont want subfactions. for the expansion, if theres one, id love to have subfactions that will bring something new like in gen ZH. the most important thing though is to keep everything balanced.
@above, the idea of choosing one sigle upgrade from many may be a good one.
Last edited by toti; 06-02-2012 at 07:23 PM.
I liked the Zero Hour way. The Generals were similiar to each other but different enough to Make them all unique and help increase the replayability
So, would this work like in Generals 1 where it was a zero sum game where putting a general point into, say, unlocking the Paladin tank would take away from the points you have available for your support abilities? Or would there be a separate points tree for units and support abilities?
"Not with our current Economical Budget We aint. :P Lets just stick to what we have now alright?"
Commander32, in response to talk of future US 6th generation fighter aircraft.
The mor factions you have the harder it is to balance...
And we know how good ea is at balancing...
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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.