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  1. #31
    I will consider all of your opinions and I'll what I can do about the size (might change camera angle or something). I'll keep having GeneralJist post news articles here for feedback and next time I won't go crazy. XD

  2. #32
    Corporal DavoPlayer's Avatar
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    Feb 2011
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    When KW came out, i thought that the epic units were over the top, i didnt like the fact that one unit could over power many of the smaller units. It didnt really need to be in the game.
    This model is really large and very slow which means the battle will be really large and very slow.
    I suggest compare its size to that of the GST in c&c4.
    16 planes you said.... i'd say stick to 8.
    you mentioned enlarging the size of the mothership. i wouldnt consider that fair.
    that paper thin air unit hardly gets the job done anyway.
    A new C&C??? How about you fix the bugs you have already, instead of creating new ones? Give us modding back. I've been modding C&C since '95/'96. It's the reason I play C&C aside from the Soviets and Nod. Go RED team! Generals was a bigger mistake that C&C 4, even Sole Survivor had more action.

    We use word like... who cares.... and boring!

  3. #33
    Major Zocom7's Avatar
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    Feb 2011
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    First of all, the map needs a bigger zoom before you consider bringing in the big units. The big units can be downsized.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.