
Originally Posted by
Zocom7
Okay, I have been trying to add in new custom sounds to my new units (which worked successfully into KW), but I don't find this joyfully useful and it's a pain. I had to use sound asset files (and the original wav sounds) in order to work using C&C Asset Extractor to extract the sound files from my BMRT and STZOCOM mods (the split portion mods of KW Reloaded). All the coding paths are correct but the paths in each of the sound asset files had to be re-modified use to the path usage. It's quite odd on how Bibber did get the Mirage Tank sounds correctly in-game. Unfortunately, after a successful compilation, when I load my test mod, an error message popped out saying "Did you remember to build data?" and the mod exited.
For WrathEd 2.0, if custom sounds are to be implemented, sound asset files should NOT be used when compiling a mod and instead must use original sound wav files.