When EA bought Westwood Studios, they only continued the C&C Franchise. The Dune Franchise was so much better. Why not make more Dune games?
When EA bought Westwood Studios, they only continued the C&C Franchise. The Dune Franchise was so much better. Why not make more Dune games?
They don't have the rights to it.
-- THE JUKEBOX MUST RETURN!! --
-- The President of Cake --
I'm glad they don't. The Dune games were awfully lame.
Cake is a lie. There is only Pudding.
Through Pudding I gain Calories.
Through Calories I gain Weight.
Through Weight I gain Girth.
Through Girth my Belt is Broken.
Dessert shall free me.
What, you want EA to screw up the Dune games too?![]()
TBH, Dune is a great theme for a strategy game.
Especially if you would mix BFME-ish sword fighting with modern vehicles and weaponry (possible in the fiction thanks to the use of shileds).
Emperor is, IMO, the best (not to mention final) RTS done by Westwood, and I would really love to see more of it. But maybie a bit closer to the books..
As far as the licensing goes.. Well, yeah, but if anyone in the video game world has any right to do this, then it's the studios that took over WW's games.
I agree. A Dune RTS would be awesome to return to, as long as it remains roughly true to the style established by the movie.
I had this fantasy about a RTS/grand strat/mmo combination for the next DUNE. It would be like Eve online married with CnC and the Clausewitz-style grand strategy of Paradox. You would have a huge several hundred planet ingame universe. Every player begins as a minor house ruling over a portion of a planet granted to you by the Emperor. Inside this universe you'd have trade and warfare between the houses, but within the approval of the guild and the Empire, which govern the universe and set the rules of the game, so to speak. Interstellar travel would only be possible with the Guild's heighliners that would regularly move between star systems. Players could declare war on each other, with guild approval, and fight over planets (which would be divided into smaller regions, each constituting a separate battlefield) in the style of RTS world domination. The economy would be complicated and would allow for different paths to prosperity; i.e. resource mining, agriculture, trade domination and manipulation, etc. For balance purposes, you would first select a "type" of house and set slider values for it, which would determine the strength and weaknesses of your house, sort of like MMORPG characters at start up. These values you could change as your house develops.
well, d2k was pretty lame and obviously very low budget, but E:BFD was awesome.I'm glad they don't. The Dune games were awfully lame.
Last edited by Victimizer; 06-09-2012 at 07:35 PM.