My quote:
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '
Should be something like:
Place one of them in the corresponding buildings. I think DISABLE disables the power when it's a power plant but from the naming it could just disable the current building, just try it ^^Code:<InfiltratorContain id="ModuleTag_InfiltratorFreezeRadar" Duration="15s" Effect="RADAR_FREEZE" ImmediatelyEnabled="true"> <CanEnterFilter Rule="NONE"> <IncludeThing>Spy</IncludeThing> </CanEnterFilter> </InfiltratorContain> <InfiltratorContain id="ModuleTag_InfiltratorDisable" Duration="15s" Effect="DISABLE" ImmediatelyEnabled="true"> <CanEnterFilter Rule="NONE"> <IncludeThing>Spy</IncludeThing> </CanEnterFilter> </InfiltratorContain> <InfiltratorContain id="ModuleTag_InfiltratorStealMoney" Effect="STEAL_MONEY" ImmediatelyEnabled="true"> <CanEnterFilter Rule="NONE"> <IncludeThing>Spy</IncludeThing> </CanEnterFilter> </InfiltratorContain>
Last edited by Commander32; 06-15-2012 at 02:53 AM.
My quote:
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '
The contains do all the work, meaning the Spy unit itself can just be a unit that does nothing. When it enters the building with an infiltrator contain it triggers that contain, but the unit itself does nothing. So if you use my Spy example you could just cut (remove or comment out) any special power behavior it has.
My quote:
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '
As said it's fixed, you could try if it works if you set Duration to a value maybe it changes something, but I would doubt that.
I guess I'll deal with it then.
As long as everything works otherwise.
My quote:
'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '