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  1. #1
    Lieutenant Colonel GeneralSGJist's Avatar
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    Tiberium Secrets ASI Units Update

    We have just released the 1st units for our mod, and we are excited to share them with you and the world:

    http://www.moddb.com/mods/tiberium-secrets

    Feel free to contribute on our forums.

    All comments are welcome!

    Need a Classic Tiberium Universe Fix? Visit Tiberium Secrets
    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  2. #2
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Those are awesome. I can't wait for this mod!

  3. #3
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Those are awesome. I can't wait for this mod!

    Is "The Crow" the main ASI tank, or is it a special unit like the microwave tank in Generals?

  4. #4
    the walking/driving tank hybrid looks cool but what advantage does it get for walking rather than driving everywhere?

    also why is it called "dreamy army"? not so keen on the name to be honest

    really like the soldier concept btw
    -- THE JUKEBOX MUST RETURN!! -- [COLOR="#25292C" forum [COLOR="#25292C" quote

  5. #5
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    Quote Originally Posted by hellodean View Post
    also why is it called "dreamy army"? not so keen on the name to be honest
    I think it's supposed to be "Dream Army". I can't say this for sure (only a mod member can say accurately), but I'm pretty sure it's called the Dream Army because nobody knows that it exists, or that it keeps secrets from everybody.

    If you want to change it, you maybe want to change it to something like the "Morpheus Pact".

  6. #6
    Lieutenant Colonel GeneralSGJist's Avatar
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    @ =LEVIATHEN=,

    1. Yes, it's the main battle tank.

    2. lol, but yes, Dream Army is the name, it's that because the faction is a little like what you say but primarily cuz it deals with Area 51 Concepts.

    @ hellodean,

    2^

    Thanks, a lot of ppl seem to like it.

    Need a Classic Tiberium Universe Fix? Visit Tiberium Secrets
    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  7. #7
    Lieutenant Colonel Lauren's Avatar
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    I would like to see these ingame, from the looks of it you made the error most beginners do: you don't have good contrast in your textures. It is most likely they will just be blobs of grey with some housecolor. The same problem your buildings have btw, the Colony textures result in blobs of brown. In RTS games it is important to accentuate contours because of the view distance.
    For example look at: this G2 screenshot and you see you immediately can identify objects and their elements. This is because it uses either a simple shape, or accentuated contours, or housecolor to accentuate its elements.

  8. #8
    Lieutenant Colonel GeneralSGJist's Avatar
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    Well I believe we went with more of a flow look, but point taken, we'll work on contrast in the future, and get those in game pics soon.

    Thanks for the critique.

    Need a Classic Tiberium Universe Fix? Visit Tiberium Secrets
    Quote Originally Posted by Davoplayer
    let me start by saying that you are the most respected by me from anyone i have met in the c&c universe. your actions make that possible, nice to noobs and hold ground even when a bunch of douche forum 'vets' trample your means of c&c.

  9. #9
    just thought id ask again as it was missed, what advantage/purpose does the tank get for switching between walking and driving?
    -- THE JUKEBOX MUST RETURN!! -- [COLOR="#25292C" forum [COLOR="#25292C" quote

  10. #10
    Lieutenant Colonel Lauren's Avatar
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    The Scrin pretty much have a "flow" look, but they still work with huge contrast. Look at this and you can see the scene itself is pretty dark, but the objects use a contrast of near white to black, giving them a shiny metallic look. Yes, you don't have to be so extreme, but then you need different colors to do something equal. Even with Disintegrators being only <20px ingame you still can make out its small legs and overall shape. For the Corruper you can immediately see how the upper leg flows into the lower leg, make out its armor plates, "mouth" shape etc. On the Portal you can see the spine like structure on the left and right "pillar" in even this angle for which it was not even created. The Reactor and shows a vein like structure on its skin.
    Note how the units in this screen are smaller or about the size of preview images on ModDB and you can make out everything fine, while on your previews you cannot.
    Look up the Red Alert Synergy mod, they had a very similar problem but improved tenfold after making minimal changes, too bad it seized development.
    Last edited by Lauren; 07-02-2012 at 01:18 PM.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.