Micro management is fine, but only up to a certain degree in RTS games.
Here's the thing. If I'm playing an RTS game, I'm expecting grand-scheme control of units without worrying about their ammo, reload times, health and such to a great detail. But hey, that's just me.
And for this reason, I'd like to propose an idea where you could in fact research combat algorithms that could help your troops to operate better without your attention (however, it obviously does cost you research or whatever system could be in place from other benefits!).
And not to mention, there could be a whole faction dedicated to this ideology.
A plausibly interesting new faction / game mechanism that would open the game up for a certain audience.
Honestly, I don't find too much of negative effects here on the consumers end, but obviously, it's always added cost to design, implement and balance features like these.
Some vet players might get bit upset perhaps that such faction exists and is more friendly for people who aren't micro management gods?