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  1. #1

    Hammerheads (again)

    Ok I've poked and prodded, scoured every inch of the Call For Transport and V35Ox xmls. I've looked through the schemas for QueueProductionExit and ParkingPlaceBehaviour and I've tried a few things.

    Does anyone know how to make the estupido Hammerheads drop in rather than spawning at ground level?
    I tried adding a QueueProductionExit update that set the unit create point as z="300" but the repair drones suddenly started occupying the parking places.
    Changing the NaturalRallyPoint gives a really weird sliding effect to Firehawks and Orcas (good for Generals style runways) and now... I'm a bit lost!
    I don't know if it has to be done with the scripts or what but I could use some assistance if any can be offered.

    Also if anyone knows how to make a superweapon fire more than 1 round without using an OCL weapon I'd really appreciate that too =) I made a proton collider but can only get it to fire 1 shot.

  2. #2
    Lieutenant Colonel Golan2781's Avatar
    Join Date
    Feb 2011
    Posts
    2,250
    Just give the Hammerhead a drop-down animation, played after creation. That's how it's done in KW. The Nod aircrafts use a similar system to appear from the pit.

  3. #3
    Thanks Golan.
    Had to make one up using XML cos my modelling program doesn't work. >.< Seems to be sort of working so far.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.