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  1. #11
    Brigadier General Commander32's Avatar
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    GPS too OP?

    I don't think its that much of an issue, its kinda your fault for not having stealth detectors nearby, and don't rely on infantry if thats gonna be the case obviously.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  2. #12
    Captain IonorRea's Avatar
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    C&C 1-3 game mechanics operated with stealth ground vehicles from start, in Generals were available only from ZH, which is imo why is ZH only C&C in which game mechanics don't work as much sensible with stealth as in other C&C games...

    Beign balanced or not wasn't point of previous post...
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

  3. #13
    Sergeant
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    I can see both points of view on the stealth units. I remember my first online game I was owned by a stealth rush and had no idea how to counter it. I learnt my lesson very quickly and was never without detection from then on. It was my fault for not having it and could see how new players struggled with it. I wouldn't mind if the game mechanic allowed units to see stealth by proxy as long as they don’t take away the dedicated detector units.

  4. #14
    Master Sergeant AgentOrange's Avatar
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    Mar 2011
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    Unit unlocks are a must.

    Thanks Frish ^

    // Generals 2 FTW \\

  5. #15
    Master Sergeant
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    Feb 2011
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    Quote Originally Posted by DazzD View Post
    So if they are in game, what do you guys want to see?

    Do you want to see the same ones from Generals 1 but with new improved graphics? (A reminder for those with short memories, The A10 Strike, Air Fuel Bomb, The nuke bomber, Paratrooper drop, Tank Drop, Artillery Barrage, EMP Bomb, Marauder Tank, Anthrax Bomb etc)

    Or do you want new ones?
    I always wanted to see a mid level option as a Nuke that killed everything (like China had Generals 1) but then as the 5th level upgrade you could upgrade to a neutron bomb. It just empties the blast zone of all humans and leaves empty tanks everywhere. It empties tanks that you could then charge infantry into and take over. A game turning tactic when you have been beaten back to nothing but a handful of infantry.

    Or a GLA mid level upgrade of ambush. Similar to the Chinese mines. You setup a zone of attack and any enemy army that moves through it has GLA rocket troopers jump out of the ground all around them. It would be invisible unless spotted by a detector.

    On the other hand the air fuel bomb and Specter gunship were favorites of mine. I would love to see these in the new game engine with new graphics and effects.
    I hated the game but some of the support powers from C&C 4 was pretty awesome and useful. i.e Repair obelisk, Supply drop, Sonic artillery, Battle hardening, Elite hijacker, Recon drones, Tech support, Marked of kane/Overkill, etc). As usually Tank Paradrop/Paradrop is very useful. Cash bounty, Airstrike.

    I would like to see upgrades work for support powers as well. Say if you have napalm artillery strike and you purchase the black napalm upgrade for your flame tanks. That would work for your Napalm strike. Another one could be say if aI call in an airstrike and the upgrades I have for aircraft and units are countermeasures, Joint Air-to ground missiles, and aircraft hardpoints. That airstrike would have countermeasures for defeating 25-50% rocket attacks, heavier ground pounding missiles that deal 25-33% more damage and extra missiles. Also, say if you have mine drop of some kind and you have an upgrade to make your mines EMP or neutron based that would work. Recon drone support power could have missile attachment. these are some ideas. i always loved the Spectre Gunship but in all honesty I would prefer that to be a expensive unit for EU like 3800 credits.

    I think tons of upgrades are useful because they can make the basic infantry still useful in a late game battle. it just take time to reach that level of technology.

  6. #16
    Lieutenant Colonel =LEVIATHEN='s Avatar
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    EU-
    Infantry Drop
    Hum-vee Drop
    Carpet Bombing
    A10 Warthog Strafing Run
    Daisy Cutter

    GLA-
    Covert Infantry (Either basic or covert infantry appear wherever selected)
    Anthrax Bomb
    Glider Bombing Run (like the Carpet Bombing, but lighter and smaller)
    Mine Drop (Gliders drop land mines)
    Special Tunnel Entrance

  7. #17
    Master Sergeant AgentOrange's Avatar
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    A tech 4 building to buy upgrades for support powers?

    i.e FAB -> MOAB.

    Thanks Frish ^

    // Generals 2 FTW \\

  8. #18
    Instead of having paratrooper's have a orbital drop pod (One big one if the do squads but a few small ones if just singular Infatry) because it is set in the future so anything is possible

  9. #19
    Brigadier General Commander32's Avatar
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    Quote Originally Posted by soldierboyluc View Post
    Instead of having paratrooper's have a orbital drop pod (One big one if the do squads but a few small ones if just singular Infatry) because it is set in the future so anything is possible
    It only works for the higher developed factions like the USA(which are out for now) or the EU, or maybe Russia if they make it.

    My quote:
    'Meh, I don't really care anymore about the new games direction, with many loads of hours(make that years actually) on Tib Sun, YR, Generals, CnC3, and RA3, plus all the mods they come with, another game with the same old formula is rather redundant IMO. '

  10. #20
    How about the G.L.A get a power where they can select a target and get a kamazi plane that does damage like the A-10 thunderbirds in Generals. Then you could upgrade them so that they could be more powerful.

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.