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  1. #31
    Quote Originally Posted by RedShocktrooper View Post
    but would it be too much to ask for Generals-type units with RA2-and-before/C&C3 base construction?
    Yes, because RA3 had great units, in some ways better than Generals units. But the base crawling that resulted from insta-pop turrets ruined gameplay.

    I felt it required more thought for base placement, while the Dozers are more so escorting the dozer to where you want the expansion, which really doesn't make for (IMO) a particularly interesting thing.
    But that's what makes it balanced. You can't just send a fragile worker anywhere on the map and expect it to build an entire base. You have to protect it. And then the presence of workers creates all kinds of insanely awesome interactions.

    Regarding thought, there is more thought in CCG's worker builder system because your building placement is not limited to a small radius. For GLA for example:

    1. How many workers do you build from your command center before you sell it?

    2. Where do you send them on the map?

    3. How many do you send?

    4. In which order do you send them to which places?

    5. When you place buildings and tunnels and things, you want to place them where they can be evacuated easily, but also where they can be hard to hit. This means identifying chokepoints, placing tunnels near garrisons etc.

    6. You also want to protect your worker, so you want to place your tunnel in such a way that the worker is harder to run over while it's building the tunnel. One strategy is to move the worker right near a garrison, and have him start building a tunnel near the building. If gets into trouble, you can just have him enter the building to protect him until the threat is gone.

    7. Things like tunnels can't even exist in a MCV build system because tunnels require free-form placement.


    And losing an MCV for expansion is a lot more crippling than losing a dozer.
    Except that because of silly build radius mechanics, you don't have to sacrifice an MCV most of the time, you just build a chain of buildings to the location you want to expand. Talk about something that's not interesting...

    Workers/builders provide players FAR FAR FAR more strategic options and build orders and promote earlier interaction (dozers crushing workers, workers building demo traps near each other etc. They're also inherently balanced since you can stop someone from building somewhere just by killing his worker. In the MCV model, you can't stop someone from building somewhere because you either have to

    A. Kill a massive chain of buildings to remove ground control.
    B. Go into his heavily defended base and snipe his super high-health ConYard somehow.

    These are not feasible options.

  2. #32
    Captain R315r4z0r's Avatar
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    Quote Originally Posted by pinnnacle33 View Post
    you havent played the game yet so why judge it. i think it might turn out not so bad
    The phrase "you haven't played the game yet so you can't judge it" does not apply to games that which have had announcements to not include the things you were looking forward to.

    You can't judge an upcoming game's multiplayer experience before you play it. But you can judge an upcoming game's single player experience before you play it if the single player, which was previously announced, is later cut from the game. You can't enjoy a single player experience that isn't there.. so you already know to judge it. :P

  3. #33
    Captain IonorRea's Avatar
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    Quote Originally Posted by R315r4z0r View Post
    The phrase "you haven't played the game yet so you can't judge it" does not apply to games that which have had announcements to not include the things you were looking forward to.

    You can't judge an upcoming game's multiplayer experience before you play it. But you can judge an upcoming game's single player experience before you play it if the single player, which was previously announced, is later cut from the game. You can't enjoy a single player experience that isn't there.. so you already know to judge it. :P
    If you want make honest comparison of SP and not just trolling then you must wait until late 2013 which is time when original Generals 2 concept probably have chance arrive before was changed to F2P that arrive sooner with possible DLC's later...
    Imagination is limited only by our knowledge.
    -Ionor Rea
    Generals 2 concept ideas
    http://www.commandandconquer.com/for...l=1#post100583

  4. #34
    lol
    but not 100% correct

    it only for F2p user ...coz EA will make money from DLC Campaign,faction,etc

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.