Results 1 to 8 of 8
  1. #1

    Best way to stop PAC's as Reaper?

    I know I shouldn't have let the other player build so many PAC's in the first place, but there has to be a good way to stop a medium size fleet of them as Reaper. I built a crazy amount of AA guns before he arrive at my base, but still....it was not enough.

    But is there a decent solution to them when playing as Reaper?

    I was thinking Anti Air Mechapedes would do the trick...

  2. #2
    Lieutenant Colonel Lauren's Avatar
    Join Date
    Feb 2011
    Posts
    1,620
    Shard Walkers.

  3. #3
    Master Sergeant
    Join Date
    Feb 2011
    Location
    Sweden
    Posts
    176
    Pac = ?

  4. #4
    Lieutenant Bobug's Avatar
    Join Date
    Feb 2011
    Location
    England
    Posts
    256
    planetary assault carrier

    and shard seekers i seem to rmemeber are farily good, as well as shard walkers

    also yeh disk mechapedes arent bad
    Last edited by Bobug; 03-19-2011 at 02:14 AM.
    http://i684.photobucket.com/albums/vv204/BOBUG_2009/bobugsig.jpg

  5. #5
    Master Sergeant
    Join Date
    Feb 2011
    Location
    Sweden
    Posts
    176
    Oh... ^^

    Well, AquaBlader, make a few air defense. And remember to buy the upgrade, if you have the upgrade, no air can even reach to your base.

    And shard walkers are okay as well. But I really recommend air defense.

    If you want more help as Reaper, I can help you. I'm quite good as Reaper!

  6. #6
    Sergeant Dtiger02's Avatar
    Join Date
    Mar 2011
    Location
    Canada
    Posts
    50
    Your first mistake is going Reaper-17 in the first place. That faction really focuses on Ground Vehicular Support. Unless you can get ships up and running (which Reaper-17 can't), you're at a disadvantage. You fight Air vs. Air. Reaper is probably the best rushing faction right after Traveler-59 because pumping out Shard Walkers will really do damage against enemy infantry much better than a GDI APC. My advice, don't even wait that long in a game so your opponent gets PACs - try rushing your opponents with Reaper. I'd do. . . Reactor, Refinery, Anti-Infantry turrent, then sell it to get a free scout, Warp Sphere. When you build your Warp Sphere, build a Harvester first, then dish out 6 Shard Walkers, and 6 Seekers. If you can do that FAST enough, I guarantee you'll go far, but first master that strat against the AI. If your enemy manages you fight back your rush, go for Reaper Tripods ASAP.

  7. #7
    Quote Originally Posted by AoeNiaN View Post
    Oh... ^^

    Well, AquaBlader, make a few air defense. And remember to buy the upgrade, if you have the upgrade, no air can even reach to your base.

    And shard walkers are okay as well. But I really recommend air defense.

    If you want more help as Reaper, I can help you. I'm quite good as Reaper!
    Alright, then....
    Whats the best way to really put the hurt in a NOD Turtle that has a crazy amount of turrets and Avatars, not to mention a Redeemer at his base.

    I was in a game yesterday, and even through I had perfect map control, I couldn't break through, although I could replenish my armies very quickly.

    Also, even after luring his army of Avatars and Redeemer into the open, I had a hard time breaking them down. He put them in the front and Raiders in the back to deal with my storm riders.

    Even using the support powers at my disposal, he managed to beat my main attack force.

    What is the best unit against Avatars, I mean the best possible unit. Infantry spam? Reapods?

    Any help would be appreciated.

    EDIT: Oh and I do play on the 360...haters gonna hate.....
    Last edited by AquaBlader; 03-24-2011 at 02:18 PM.

  8. #8
    Lieutenant Revanchist's Avatar
    Join Date
    Feb 2011
    Location
    New Mexico. Smaller than it used to be.
    Posts
    251
    Anti-PACs: Remember that turrets will probably attack the Carriers' drones automatically. You may need to manually retarget your units/AAA to target the Carriers themselves.

    Anti-Avatar/Redeemer: I'd recommend air units, but you're playing as Reaper, and the raider buggies and bikes would tear your Storm Riders up.

    I hate Redeemers. They have this horrible ability to make your units turn on each other. I've lost that way before. That said, I've never been right up next to one, so I have no idea if they have flame weapons. If they don't, and the Avatars are not upgraded, once you manage to lure his force into the field, I'd hit them with a wave of anti-tank infantry, while you flank them with armored vehicles to try to eliminate the AA. Once the AA is gone, it might be worth withdrawing and sending the Storm Riders back in.


    Alternately, try to hit it with Overlord's Wrath.

    Failing that, if he has a Redeemer and Avatars, there's a good chance you have a Hexapod and Reaper's hungry, hungry tripods. You may be able to match him in the fields, but bring superior numbers.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.