Custom unit skins
Custom unit skins
She'll blow you away... literally
Game options should be available for any and all game modes. There should be defaulted options settings to be used for ladder matches. These cannot be changed if you want your match to be ranked.
This would mean:
-Default money amount
-Default game speed
-Default units and structures
-Default resource growth
If you want to play on the ladder, you can only play by the default rules. When you create a custom game with augmented rules, then any game you play with those rules will not be counted as a ranked match. Simple as that. There is no need to say "no options in ladder matches" because that just leads to unnecessary confusion.
As for options, they could have a mode that uses a crawler/classic mix. It could be a hybrid of the guardian game type. You have one player (per team) who has an MCV and builds a base, launch pads (for crawler respawns), units, and an economy. The other players get crawlers, go out and try to destroy the the other players defending base. First one to take out the base wins. Take out the launch pads to prevent crawlers from re-spawning. They should share an economy, and have plenty of tib silos and spikes for capture.
This mode should in no way be featured in the core gameplay, ladder matches or anything.
I would also like to see a capture the flag mode.
Maybe a unit painter like they have in Dawn of War.
Also, in Halo Wars there was a mode (i forgot the name) where there was a timer, and at the end of that timer you got units based off of you current economy and buildings. It was fun, if you adding options, why not?
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There should be tournament ladders which consist of symmetrical arena type maps. Then there should be skill ladders which consist of randomly generated maps.
And finally, there should be unranked custom matches that let you do whatever it is you want to do; random map with infantry only and resources growing at 300x their normal rate!
And seeing how even 4v4 in SC2 has its own ladder...
We should have more ladders for different game modes that are competitive, is what I'm saying, safe from crazy FFA...
I will respect your opinion as long as you respect mine.
Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.