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  1. #1
    Master Sergeant D3preda7ion's Avatar
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    pathfinding pathfinding pathfinding...



    this is how i want my mammoth tanks to move through a bunch of infantry- no more physical anomaly BS- infatry MOVE AWAY, mammoth coming through.



    this is how i want my Nod rebels/china red guards/ angry mob/ Scrin cheeze to move. and No more 20% of the infantry left behind because the pathfinding AI couldnt calculate all of them.

  2. #2
    Major Heron's Avatar
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    That's a very good idea, but at least for Generals, one will think that tech specs didn't give them the time.

    That's a lot of Zerglings though.

    I will respect your opinion as long as you respect mine.

  3. #3
    Captain Incia's Avatar
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    Also need to fix air units bunching up on each other, also have that issue in SC and SC2...

  4. #4
    Lieutenant Colonel HOPE1134's Avatar
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    She'll blow you away... literally

  5. #5
    Master Sergeant D3preda7ion's Avatar
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    not only pathfinding technology for movement, we need pathfinding for formations, since we have than from TW.... and i never managed to create a formation that actually composed to same way i was meant to be like.

    costumizing formation might be a bit much, and yes its more fitting for a Historical/Fantasy RTS- but even for a millitary RTS where every unit has range it can mean a lot.

  6. #6
    Captain PizzaAtomica's Avatar
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    Five stars for this thread.
    Visit my DeviantArt page at http://waltervermeij.deviantart.com/
    If you're reading this you probably haven't got anything better to do anyway.

    -- THE JUKEBOX MUST RETURN!! --

  7. #7
    Colonel Klandri's Avatar
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    We need to find our paths!
    Quote Originally Posted by Borreh View Post
    Also, if anyone here is famous, it's Cypher for the above, Kermanit for trolling, Klandri for being an incarnation of Satan and CNCGeek for 1984.

    The rest is expendable.
    And Borreh for being featured in a spammer's valuable member's signature.

    As the moderator in chief I am obligated to remind you that if you use reddit subscribe to /r/commandandconquer

  8. #8
    Master Sergeant dky.tehkingd.u's Avatar
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    Clearly.
    Red Alert 2 Campaign Mission Remakes
    Allied Mission 1 (Operation: Lone Guardian) by dky.tehkingd.u (me) -- Release 6
    Soviet Mission 1 (Operation: Red Dawn) by Spider_pig_rocks -- Release 1

    QotD:
    “Teamwork is essential, it gives them other people to shoot at.”
    -----Unknown


  9. #9
    Captain PizzaAtomica's Avatar
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    Quote Originally Posted by dky.tehkingd.u View Post


    Clearly.
    Lol I remember that pic
    I got a lot of pictures of those underwater bugs when I still did the RA3 failblog.
    Visit my DeviantArt page at http://waltervermeij.deviantart.com/
    If you're reading this you probably haven't got anything better to do anyway.

    -- THE JUKEBOX MUST RETURN!! --

  10. #10
    Major RealWar's Avatar
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    Even SC2 had some pathfinding issues, but definitely not as terrible as C&C's. IMO C&C3 and KW have the worst (In KW epic units have terribly fail pathfinding) and RA3 was pretty bad too, especially when my sputniks would get stuck (Stupid Sputnik. You got yourself in there, now get yourself out!)

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.