The bar has been raised! A BIG +1 for D3preda7ion
The bar has been raised! A BIG +1 for D3preda7ion
That's pretty impressive stuff. Pathfinding wasn't so bad in TT, was it?
Wasn't so bad? You could place a line of tanks on a ramp and try to send another down/up the ramp... they are about done (if ever) when you come back from making yourself a nice sandwich.
Also this supcom 2 sample only works because that pathfinder inherently leaves so much space between units which is bad when you only have a choke to go through and I guess half of the units wouldn't be in range until the first ones die.
For SC2 you need more micro if you go through a choke that your units don't just drop in like water and being killed off one by one.
Far from perfect to me.
Last edited by Lauren; 03-31-2011 at 06:56 AM.
Well Crawlers 'path-finding' was rather decent because tehy had the 'unit-walking' ability. If you had an army behind your Crawler and you retreated your Crawler backwards then it would simply merge through your own units and not get stuck.
I wish the epic units in KW also had the 'unit-walking' thing to make things easier.
And not even sure if the 'bad' path-finding was intentionally added to C&C4 as it works productive versus enemy units but counter-productive to your own army. I mean, if used decently you could 'block' enemy units and their path-finding, kind of how you can 'block' enemy Hero units in HoN. But with huge armies it gets annoying.
The Sims has better pathfinding;
Person 1: *Stand in doorway trying to get through*
Person 2: *Stand in same doorway trying to get through*
Person 1: *Stands around flailing his/her arms and yells gibberish at the sky*
Person 2: *Stands around flailing his/her arms and yells gibberish at the sky*
Person 1: *Has to go to toilet* *Goes away*
But at least they go away. In C&C:
Tank 1: Y U NO GET OUT OF WAY
Tank 2: Y U NO GET OUT OF WAY
Tank 1: *Wiggles around*
Tank 2: Lol u mad?
Sorry, I know that was lame but I'm incredibly bored.
Pathfinding in many ways are difficult to code. That said, anyone play SupCom2? How was the flowfield system?
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